The Console Commands Before you can enter any of these cheats you need to enable the console commands option (you all probably know how to do this but just to make sure). In the main menu go to options then go into game options make sure 'Developer Console' is set to yes.
Hearts of Iron IV is based on World War II it has a strategy you can also use hearts of iron 4 cheats in the game to make the game easier. The game has been developed by Paradox Interactive. The game normally tends to attract people that play FPS and MOBA games.
The game was announced on June 6, 2016. Hearts of Iron IV is the continuation to Hearts of Iron III which is based on the war years during 1936 and 1948.
Like rest of the titles from the Hearts of Iron series, Hearts of Iron IV (HoI4) is also a grand strategy game. The game mostly concentrates on the period through the second world war.
Contents
Human history is filled with terrible cases of battles & World War II is one of them. World War II was terrifying, petrifying and horrific. No matter how shocking wars are, it is forever interesting to discover regarding them.
Simulation games are trending these days and Hol4 is one of them, but the entertaining section is a lot of simulation games are tiresome or no joy to play at all.
But, Hearts of Iron IV which is based on the simulation of the time when the second world war conflicts other simulation games in a number of techniques. The game is very complicated also it gets more and more exciting as you keep playing it. Paradox Interactive, the developers of the game have made an incredibly rare job in setting the plot of the game.
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The game truly needs your plan and decision-making abilities.
Here are some of the important highlights and key points of the game which make it even more enjoyable.
Hol4 lets you choose the greatest leaders of the WW2 period to fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weaponry of mass destruction.
Hol4 has a comparable user interface as the earlier titles from the Hearts of Iron series with just some lesser and major changes. The game provides an honestly clean interface which is easily navigable. This ensures that players do not go disappointed during gameplay.
The map to has an unusual interface which makes it much more comfortable to read. It’s made up of nearly 11,000 provinces, sea areas, and air zones. Hol4 simulations are very life-like, the climate models, day and night periods show each and every minuscule aspect which performs it more and more fun it to play.
Unlike other strategy games, Hearts of Iron IV (HoI4) truly needs your strategic skills. Reaching each level, Hol4 will keep examining your strategic skills as you stay playing the game.
The game, however, serves to concentrate on one’s individuality and how big a tactician he/she can be at points of dire need. If you are watching for a challenge and some total mind-boggling encounter, Hol4 will not frustrate you.
A number of variables are at play during a fight. All variable, no matter how small or minute, can change the course of the battle in a particular move. Managing such variables which have the power to turn the tables in a single move, is far more challenging and interesting at the same time.
Unlike other games, Hearts of Iron IV (HoI4) can be played in plenty of ways. You get to control many factors such as time, weather, etc. As I have discussed before, you can choose any state that was during the Second World War between 1936 and 1939. You can choose from the largest powers striving for victory, or small societies who are just trying to endure the storm.
The title to play the game in a number of ways constrains any vivid gamer to replay the game over and over.
The game begins in the period of the Second World War. While playing the game, you are likely to come beyond various historical philosophies which conflict with your own. Countries like Germany, Japan, Italy, the United States, Britain, France, and The Soviet Union who were the major members in the World War II try to connect their historical philosophies on you. The game highly motivates you and gives you an alternate scene of history.
This game sounds fun to play, right! but sometimes things get hard and some levels are way too hard that you can’t even pass. At Such point, people start searching some clever ways to pass such levels and they use cheats and codes, With the help of these heats of iron 4 cheats, you can pass all such levels you are stuck in.
To allow cheats, you need to open the game console, which is a unique debugging window available in non-ironman games. To start the game console, you are required to touch ” ^ or ° “.
You can use the arrow keys to walk over earlier performed commands. This secures that you don’t have to type in the same cheat or command over and over.
If your game console is disabled, you can allow it by pressing Shift+2, §, ~, `,^ or ALT+2+1, or Shift+3. Keys vary with various keyboard layouts.
Note: In-game console can only be located in non-ironman games. You cannot enter the console in Ironman mode.
Allowing Country Tags in Hearts of Iron IV
Commonly, country tags are not case-sensitive and are usually typed in upper-case, for ex: CHI, RUS, ENG, etc.
Upon copying in the country tag in the game console, new countries will spawn with the corresponding flags.
Now all that’s withdrawn for you, is to use any of the cheats from the table below. Use them but if it fills your requirements, but beyond all that, make sure you really do like playing the game.
Below are some of the most useful commands that will change the whole game playing experience.
Cheats are provided from Official Source.
Command | Effect | Example/Comment |
---|---|---|
gain_xp [<amount>] | Adds experience to selected Leader/General/Admiral | |
gain_xp [<trait>] | Adds trait to selected Leader/General/Admiral | |
cp [<amount>] | Adds Command Power | cp 100 |
st [<amount>] | Adds Stability | st 100 |
ws [<amount>] | Adds War Support | ws 100 |
allowtraits | Allows free assignment of general traits | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | ||
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
teleport(tp) | Activates the Teleportation tool | Can teleport units where ever you tell them to go |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
instantconstruction(ic) | Toggles instant construction cheat. | Ships are also constructed instantly. |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup 6 for democratic 9 for fascist |
trigger [scripted_trigger_name] | Checks if a scripted trigger is true or not | |
effect [scripted_effect_name] | Executes a scripted effect | |
research [<slot id> or “all”] | Researches a technology from research slot or all. | Research all will instantly research all technologies |
research_on_icon_click | Research a technology when clicking on the technology tree icon | Will Allow you to research an item without its prerequisite |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 or annex all |
winwars | Gives max war score in all wars for the country | Does not work! |
manpower [<Amount>] | Adds manpower to player | Give in the exact number, so manpower 100 will give you 100 men. Also if you type in just manpower it will give you 10 million men |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
tdebug | Toggles Debug info | Helpful for finding nation tags and ID’s |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | |
occupationpaint(op) | Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
xp [XP amount] | Gives Army, navy and air experience to player | Can be used once per day |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
fuel [<amount>] | Adds Fuel | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG :Other Valid ideologies “communism” “democratic” “neutrality” |
add_party_popularity <ideology group> <value> | Adds party popularity | |
set_ruling_party <ideology group> | Sets ruling party | |
help [command name] | Print out all console commands or a specific command description. | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
Focus.IgnorePrerequisites | Ignores focus prerequisates | Allows you to start a focus in the middle of the tree |
Decision.NoChecks | Ignores decision requirements | also disables cost |
instant_prepare | Instantly prepares naval invasions | |
nu [number] | Adds the specified amount of National Unity | Only works Pre-1.5 |
nuke [number] | Adds nukes | Add 100 or 1000 |
yesman(ai_accept) | AI will accept all diplomatic offers |
Below we have listed all of the commands or you can say like the complete list of hearts of iron 4 cheats.
Hearts or iron 4 cheats are being provided from an official source.
Command | Effect | Example/Comment |
---|---|---|
rendertype | Reports what render backend is used | |
tweakergui | Spawns a tweaker GUI | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | |
add_ideas [<idea name>] | Adds ideas with <id> to the country | |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
reload [file name] | Reloads assets | |
time | What time is it? | |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
particle_editor | Spawns a particle editor | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
testtool(test) | Testing tool. | |
analyzetheatres(anth) | Analyze theatres for errors. | |
massconquer(massc) | Mass conquer tool. | |
deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
fronts | Toggle visibility of the foreign fronts | |
aidump | Dump AI front data to log file, needs to have a unit selected | |
traderoutes | Toggle visibility of trade routes | |
debug_tactics | Toggle visibility of debug tooltip for tactics | |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
reloadsupply(relsup) | Reinitializes the supply systems. | |
deltat [<speed factor>] | control animation speeds | |
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
instantconstruction(ic) | Toggles instant construction cheat. | |
nomapicons | Toggles map icons. | |
nopausetext | Toggles the pausebanner for nicer screenshots. | |
nextsong | Changes the currently playing soundtrack. | |
combatsound | How often does the combat view give a random sound? 0-50 | |
morehumans(humans) [num] | Adds more humans | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
reloadinterface | Reloads the entire interface | |
reloadtechnologies | Reloads the technology database | |
updateequipments | Updates the equipment database | |
updatesubunits | Updates the subunit database | |
reloadoob [<Target Country Tag>] | Reloads OOBs | |
update_loc [localization tag] | Updates the localization tag file | |
poll | Polls valid Events | |
pause_in_hours | Pauses the game after X hours have passed after command is called | |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup |
research [<slot id> or “all”] | Researches a technology from research slot or all. | |
research_on_icon_click | Research a technology when clicking on technology tree icon | |
add_autonomy [<Target Country Tag>] [num] | Changes a country’s autonomy level | add_autonomy PHI -200 |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
winwars | Gives max war score in all wars for the country | |
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
manpower [<Amount>] | Adds manpower to player | |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
resign | Resign from the game | |
add_interest [<Country tag>] | Add specified country tag to your interest | |
remove_interest [<Country tag>] | Removes specified country tag from your interest | |
add_diplo | Adds diplomatic entroute | |
PrintSynchStuff | Prints random count and seed | |
SetRandomCount | Sets the randomcount to 0 or arg | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
ai | Toggles the AI on or off | |
human_ai | Toggles AI for Human countries | |
ai_invasion | Toggles AI AI naval invasions | |
ai_accept(yesman) | Toggles AI always accept diplomacy | |
fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
savegame | Creates a savefile. | |
savecheck | Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. | |
IP | Shows your IP | |
requestgamestate | Requests the gamestate from host | |
nudge | Go to the nudge tool | |
mapmode [Mapmode type (int)] | Change mapmode. | |
fullscreen | Toggles fullscreen | |
prices | Price Info | |
add_core [<State ID>] [<Country Tag>] | Add core | |
remove_core [<State ID>] [<Country Tag>] | Remove core. Note:Does not Work | |
debug_zoom | Zooms in the game | |
debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
debug_show_event_ID | Shows event ID | |
debug_commands | Printing commandcount to message.log | |
debug_events | Start Counting events | |
debug_dumpevents | Dump Event data to game log | |
debug_diploactions | Start Counting diplomatic actions | |
debug_dumpdiploactions | Dump diplomatic action data to game log | |
debug_assert | Toggles asserts on/off | |
debug_smooth | Toggle framesmoothing | |
debug_nomouse | Toggles mouse scrollwheel on/off | |
debug_terrain | Toggles Terrain on/off | |
debug_cities | Toggles Cities painting mode on/off | |
debug_water | Toggles Water on/off | |
debug_fronts | Toggles interpolated fronts debug | |
debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
debug_borders | Toggles Borders on/off | |
debug_trees | Toggles Trees on/off | |
debug_rivers | Toggles Rivers on/off | |
debug_postfx | Toggles PostFX on/off | |
debug_sky | Toggles Sky on/off | |
debug_bloom | Toggles Bloom on/off | |
debug_tooltip | Toggles Tooltips on/off | |
flagsoutput [<path>] | Creates texture atlas files from memory. | |
cityreload | Reloads the cities | |
error | Show errors in log | |
version | Show current game version | |
debug_nogui | Toggles GUI on/off | |
debug_volume [<Volume Delta>] | Modifies music volume | |
debug_lockcamera | Toggles Camera locked on/off | |
debug_lines | Toggles Debuglines | |
debug_entities | Toggles Debug entities | |
debug_info | Toggles Debug info | |
debug_particle | Toggles Particles Debug info | |
debug_ai_budget [CountryTag] | Show ai budget data | |
debug_textures | Writes Texture info to application debug log | |
debug_texture | draws textures like bloom | |
debug_wireframe | Toggles forced wireframe on/off | |
debug_achievements_clear | Clear all achievements and user stats | |
moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | |
guibounds(gui) | Toggles GUI bounds debug | |
cameraclamp | Toggles the camera clamping | |
provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
reloadweather [<randomseed>] | Reload and regenerate weather | |
weather | Toggle weather simulation | |
debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
mapnames | Toggle map names | |
gbreload | Reloads gradient borders | only for developers |
gbpaint [layer] [channel] | Toggles gradient border painting | |
occupationpaint(op) | Toggles occupation painting | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
profilelog | Prints out the profiling informations into time.log | |
run | Runs the specified file with list of commands | |
oos | Out of Synch | |
debug_crash(crash) | Crash! | |
sleep(wait) [time in sec] | Sleep | |
goto_province [province id] | Centers to province | |
goto_state [state id] | Centers to state | |
trigger_docs(effect_docs) | Print docs for triggers and effects | |
xp [XP amount] | Gives Army, navy and air experience to player | |
threat [Threat amount] | Adds or show threat level of player | If one does “threat 999999999” it will reset the world tension to 0 |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
3dstats | Toggles 3D Stats | |
hdr | Toggles hdr | |
hdr_debug | Toggles hdr debugging | |
srgb | Toggles sRGB | |
bloom | Toggles bloom | |
PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
night | Toggles night | |
filewatcher | Toggles filewatcher | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : |
add_party_popularity <ideology group> <value> | Adds party popularity | |
set_ruling_party <ideology group> | Sets ruling party | |
createlean | Create LEAN textures | |
helplog | Print out all console commands to game.log file. | |
help [command name] | Print out all console commands or a specific command description. | |
helphelp | Double Rainbow help. | |
hsv | Converts RGB to HSV | |
tag_color | Test setting a country’s color | |
browser [url] | Show browser window | |
browser_base_url [url] | Set browser base url | |
aiview | Enable AI debug info | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
instant_prepare | Instantly prepares naval invasions | Developer Only |
nu [number] | Adds the specified amount of National Unity | |
pp [number] | Adds the specified amount of Political Power | |
nuke [number] | Adds nuke | |
airealism | Enable realistic AI | |
instant_wargoal | Will allow instant justificatiion of war goals on countries | |
set_country_flag [<Country Flag>] | Adds a country flag to currently played nation. | |
set_cosmetic_tag [<country tag>] [<cosmetic tag>] | changes the name and flag of the country | set_cosmetic_tag USA SOV |