Anima Tactics Rules Pdf Average ratng: 5,5/10 7353 votes

Anima is a tabletop RPG created by Anima Game Studio. Its setting is influenced by Japanese RPGs like Final Fantasy or Suikoden. It combines concepts found in Japanese tradition, like mysticism, onmyojis and some other stuff, like their concept of honor for instance.

Anima is a tabletop role-playing franchise developed by Anima Game Studio. Anima's fantasy setting, called Gaïa, is significantly inspired by Japaneserole-playingvideo games such as Final Fantasy and Suikoden, and features manga-like art, Eastern concepts of honor codes, mysticism and martial arts. Additionally, the world of Anima combines those elements with traditional Westernfantasy ones, such as magic and medieval arms.

  • 1Tabletop games
    • 1.1Anima: Beyond Fantasy
    • 1.2Anima: Tactics
      • 1.2.1Miniatures
    • 1.3Anima: The Card Game
  • 2Video games
    • 2.1Anima: Ark of Sinners
    • 2.2Anima: Gate of Memories
  • 3Factions

Tabletop games[edit]

Anima: Beyond Fantasy[edit]

Anima: Beyond Fantasy cover

The tabletop role-playing game that started the franchise was originally published by Edge Entertainment in 2005 in Spain.

Translations[edit]

A French translation was published in France in 2007 by UbIK, a French company that merged in 2008 with Edge Entertainment, Anima's Spanish editor. An English translation of Anima was released in October 2008 by the American company Fantasy Flight Games (FFG) and is still included in FFG's games catalog.[1] A German translation is planned.

Although the English translation was originally slated for an August 2006 release, multiple release dates came and went without the game being released. The publisher's website told of a September 2008 release. Gen-Con Indy saw the initial release, followed by a full release on October 2008.

The translation is not a second edition of the game (as widely believed) but rather a revised version. For a while it was believed that an electronic version of an English translation of the first edition existed. According to an email by Jeremy Stomberg of Fantasy Flight Games:

'There is no official translation of the Anima: Beyond Fantasy RPG in PDF. The only official English translation is in the computers at FFG. By the time the FFG translation was ready, Edge (the Spanish publisher) already had the 2nd Edition finished, so we decided to release the 2nd Edition so gamers would have the most up-to-date book. We expect it out this summer.'

As of June 28, 2010, Fantasy Flight Games has published the core rules in PDF format on DriveThruRPG.The publishing was discontinued May 26, 2016.

Supplements[edit]

Released in English
  • Anima: Beyond Fantasy (August 2008, PDF format June 2010)
  • Game Master's Toolkit (August 2009)
  • Gaïa Volume 1: Beyond the Dreams! (June 2010)
  • Dominus Exxet: Dominion of Ki (July 2011)
  • Those Who Walked Among Us (16 September 2011)
  • Arcana Exxet: Secrets of the Supernatural (25 July 2012)
  • Prometheum Exxet (17 June 2013)
  • Character Folder
  • Character Diary (Male)
  • Character Diary (Female)
  • Core Exxet: (Second edition basic rules)
  • Gaïa Volume 2: Beyond the Mirror

Anima: Tactics[edit]

Anima: Tactics is a 32mm miniature game set in the Anima universe, produced and distributed by the U.S. company Cipher Studios. The game is played with individual characters and advantage cards that are worth a certain number of points.

Miniatures[edit]

All Anima: Tactics characters have a side (either Light, Dark, or Neutral) and a faction.

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Limited Edition Miniatures[edit]
Rules

Anima: Tactics is not a collectible game, but some character are given a limited edition variant pose in addition to their standard re-printable pose. Cipher studios has so far released two Limited Edition variants: Celia and Khaine-D'Lacreu. The Limited Edition Celia since selling out has become highly collectible and has in the past fetch prices as high as US$100 on online auctions.

International Competition[edit]

Every year since 2008 there has been a US National Championship held at Gen Con Indianapolis. Since 2007 annual European and German Championships take place at Dreieich Con near Frankfurt, Germany.

As of 2015 the European Championships take place in Bonn, Germany. [1]

Macrium reflect workstation serial. Current European ranking: [2]

2015Benjamin Effer 'Renjie'Andrej Plancak 'Woo'Dennis Schlesinger 'Grumel'
2014Benjamin Effer 'Renjie'Andrej Plancak 'Woo'Marcin Marciniak 'Martini'

Anima: The Card Game[edit]

The card games are non-collectible, and meant to be played with three to four (five with expansion), however two can play but gameplay is not as dynamic. The original English edition of Shadow of Omega was re-released with errata and a new card material to match future releases.

Expansions[edit]

  • Shadow of Omega
  • Shadow of Omega Revised
  • Beyond Good and Evil
  • The Twilight of the Gods

Video games[edit]

Anima: Ark of Sinners[edit]

Anima: Ark of Sinners
Developer(s)Anima Game Studio
Publisher(s)Anima Game Studio
Platform(s)Wii
Release
  • EU: 7 July 2011
  • NA: 27 October 2011
Genre(s)Platform
Mode(s)Single-player

Anima: Ark of Sinners is a platformvideo game developed and published by Anima Game Studio exclusively for Wii.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic32/100[2]
Review scores
PublicationScore
Eurogamer2/10[3]
GamesMaster25%[4]
IGN5.5/10[5]
NGamer20%[6]
Nintendo Life[7]

Anima: Ark of Sinners received 'unfavorable' reviews, according to review aggregatorMetacritic.[2]

Anima: Gate of Memories[edit]

Anima: Gate of Memories
Developer(s)Anima Project
Publisher(s)Badland Games
Platform(s)Linux, Microsoft Windows, OS X, PlayStation 4, Xbox One, Nintendo Switch
Release3 June 2016
Genre(s)Action role-playing
Mode(s)Single-player

Anima: Gate of Memories is an action role-playingvideo game developed by Anima Project and published by Badland Games for Linux, Microsoft Windows, OS X, PlayStation 4, Xbox One, and Nintendo Switch.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(XONE) 72/100[8]
(PC) 69/100[9]
(PS4) 52/100[10]
Review score
PublicationScore
Destructoid8/10[11]

Anima: Gate of Memories received 'mixed' reviews, according to review aggregatorMetacritic.[8][9][10]

Factions[edit]

Groups and non-playable characters within the game.

Sacred Holy Empire of Abel[edit]

The most powerful faction on Gaïa for seven centuries, Abel's supremacy toppled with the death of the former Emperor and rise of the child empress Elisabetta Barbados. They seek the Lost Loggia and rally their forces to regain their former prestige.

  • Anna Never: The secret identity of Elisabetta Barbados, daughter of Emperor Elias Barbados, Anna is a 13-year-old paladin.
  • Kisidan: A God Slayer, the highest distinction of power of the Imperium, Kisidian is Elisabetta's tutor, leader of the Heaven Order, and strongest of the Knights of the Seventh Heaven. He was hired and sent by the Imperium to keep tabs on the Abel royal family where he became Elisabetta's bodyguard who slew her father when he went mad and tried to kill her. His betrayal of the Imperium has yet to be visited upon him.
  • Tadeus Van Horsman: Lord of War.
  • Lilith: Mysterious member of the four Knights of the Seventh Heaven.
  • Griever (Jonathan Grimm): One of the four Knights of the Seventh Heaven. Son of Baphomet, the last praetorian that guarded the Giovanni dynasty, and bodyguard of the Empress.
  • Tiamat: Youngest of the four Knights of the Seventh Heaven.
  • Yuri Olsen: Secret leader of field operations for the Hand of the Empress (a clandestine organization that answers exclusively to Elisabetta Barbados). Yuri is the youngest person to ever earn the rank of Imperial General.
  • Claire Adelheid
  • Duncan Reid
  • Lilian Virgil
  • Kronen Roxxon
  • Odin Goldsmith
  • Janus Faith
  • Daniella Meris: An archer without parallel across all of Gaïa.
  • Vayl
  • Samiel
  • Mukui
  • Death Glacial
  • Kara

Azur Alliance[edit]

Formerly allied with the Empire, Azur is now their chief rival in seeking the Lost Loggia.

  • Supreme Archon Matthew Gaul: Former Lord of War under Emperor Elias Barbados who disobeyed his master and seeks the throne of Emperor for himself.
  • High Arbiter Alastor: A dark paladin/weapon master whose body has been used as a demonic portal so often that it has long since gone beyond being human. Commands the organizations of Bellafonte.
  • High Arbiter Arkeid: a sylvain warrior summoner that commands the Iron Finger fortress in Remo and believes Gaul is the only one capable of bringing peace to the world.
  • High Arbiter Aizen: A d'Anjayni assassin who acts as the Hand of Gaul.
  • High Arbiter Kariagne: a technician who acts as the Hand of Gaul.
  • High Arbiter Balthassar: a warrior summoner who directs the Seifer fortress in Togarini.
  • High Arbiter Reimi: a wizard who governs over the capital of Togarini, Kaine, in the absence of Gaul.
  • High Arbiter Dandalion: a warrior mentalist who took over the power in the independent state of Kashmir.
  • The Colonel (Les Jaeger)
  • Reindhold
  • Kirsten
  • Kyler
  • Deadmoon: Former pirate queen and current young leader of the Three Lords of the Abyss.
  • Hel: Jerome's sister and one of the Three People in the Abyss.
  • Jerome
  • Maximo Ligori
  • Harod

The Church[edit]

The representation of faith on Gaïa, the Church seeks out supernatural forces that endanger the world with absolute devotion.

  • Romeo Exxet: The 'Chosen of the Light', Romeo is a superhuman warlock.
  • Saint Elianai
  • Justina
  • Damien
  • Saint Evangeline
  • Saint Astraega
  • Saint Hazael
  • Nero
  • Xavier
  • Azriel
  • Aliss Testarossa
  • Alexias
  • Marchosias

Samael[edit]

Hidden from the world for seven centuries, the Samael are the remnants of the world's supernatural creatures rallied by the Fallen Angels to rise up again.

  • Ophiel: A Fallen Angel and warlock with power over darkness.
  • Dinah
  • Covel
  • Legion
  • Kairos
  • Konosuke
  • Kudoi
  • Medeus
  • Momiji
  • Morrigan
  • Nahimana
  • Dark Chesire
  • Bael
  • Aoi Inukai
  • Janiel
  • Shinigami Ayl
  • Genma Dhanyata
  • Shadow
  • Yuki

Wissenschaft[edit]

A clandestine organization founded and controlled by prince Lucanor that operate in the shadows to enact their ruler's mysterious plans. Agents are implanted with technology infused with magic.

  • Lucanor Giovanni: Prince of Lucretio (following the demise of Bruno Frey), who obtained his title after turning down the position of Emperor in favor of Elias Barbados, that founded Wissenschaft for an unknown purpose.
  • Meridian Kappel
  • Reist Ebersbacher
  • Valeria Strauss
  • Edgard Ibanesku
  • Frederick Mausser
  • Steiner Wenzel
  • XII
  • Lorenzo Rey Del Filio
  • Rayne Faria
  • Cordelia Rosalind
  • Celia
  • Feng Yi
  • Alessa Raincross
  • Veronica
  • Valis Ul Del Vilfain

Black Sun[edit]

One of the most powerful corporations on Gaïa that seek out powerful, ancient artifacts. After acquiring the Book of the Dead, Black Sun began to raise the dead into monstrosities as part of a bid to control the global arms race.

  • Clover

Tol Rauko[edit]

Templars of the island Tol Rauko who preserve Gaïa's ancient civilizations, whose knowledge and power can topple entire countries or change the course of world events.

Sisters of Selene[edit]

An all female band of assassins regarded as the finest of their trade across Gaïa.

  • Alaxa Ul Del Serendis: The Lady of Selene (the group's leader).
  • Kali Ul Del Serendis: Alaxa's daughter and Selene's deadliest assassin with the rank of Executioner.
Rules

The Lost Ones[edit]

A small band of survivors of 'The End of Fairy Tales' when the kingdom of Sylvania fell who follow the Emperor's son Nerelas Ul Del Sylvanus in his search for the ancient artifact The Eye of God in order to wipe out the human race.

  • Nerelas Ul Del Sylvanus: Emperor Taumiel Ul Del Sylvanus' son and leader of the Lost Ones. Nerelas is a warlock who inherited his father's great power of which borders on godlike. The Fallen Angels of the Samael have often sought an alliance with Nerelas (many of the surviving Sylvanians joined the Samael) only to be rebuked as the Fallen Prince only has interest with his own goals.
  • Crystal Ul Del Shainan: Nerelas' unofficial second-in-command gifted with the ability to observe fragments of future events. She has a deep love for Nerelas that is not mutual.

Wanderers[edit]

A term for those without an affiliation.

  • Kagami: A remarkably powerful Jürgand Soulblade that has the distinction of being the only person to escape the Imperium.
  • Sylvia Ul Del Sylvanus: Daughter of Emperor Taumiel Ul Del Sylvanus who inadvertently allowed enemy forces to storm Sylvania. Traversing the world concealing her identity (shunned by her own people), she is a champion of justice with her incredible martial skills who has befriended Anna Never.
  • Celia Ul Del Serendis: Alaxa's daughter and Kali's sister, Celia was her sister's rival and seemed equally adept at the assassin's art but failed the test for Executioner against her sister and deserted Selene.
  • Kujaku Hime: A princess of the Asakura clan in Lannet descendended from the goddess Michirokami, Kujaku accidentally released one of the Orochi seals. Fleeing her homeland, she seeks to atone for her mistake by seeking a means of stopping the awakening of Dark Aeon.
  • Loctus Khan Schwarzwald
  • §Li Long
  • Yuri
  • Jiang Pao
  • Akio
  • Tsubasa Kurokami
  • Faust Orbatos
  • Khaine D'lacreu
  • Dereck Shezard
  • Takanosuke
  • Sophia Ilmora
  • §Drake

References[edit]

  1. ^Anima: Beyond FantasyArchived 2015-05-30 at the Wayback Machine as it appears in the Fantasy Flight Games website
  2. ^ ab'Anima: Ark of Sinners for Wii Reviews'. Metacritic. CBS Interactive. Retrieved 7 July 2011.
  3. ^Reed, Kristan (15 July 2011). 'Download Games Roundup (Page 2)'. Eurogamer. Gamer Network. Retrieved 31 October 2018.
  4. ^'Anima: Ark of Sinners'. GamesMaster. Future plc. October 2011. p. 95.
  5. ^Thomas, Lucas M. (27 October 2011). 'Anima: Ark of Sinners Review'. IGN. Ziff Davis. Retrieved 27 October 2011.
  6. ^'Review: Anima: Ark of Sinners'. Nintendo Gamer. Future plc. August 2011. p. 79.
  7. ^Whitehead, Thomas (13 July 2011). 'ANIMA: Ark of Sinners Review'. Nintendo Life. Gamer Network. Retrieved 13 July 2011.
  8. ^ ab'Anima: Gate of Memories for Xbox One Reviews'. Metacritic. Retrieved 3 June 2016.
  9. ^ ab'Anima: Gate of Memories for PC Reviews'. Metacritic. Retrieved 3 June 2016.
  10. ^ ab'Anima: Gate of Memories for PlayStation 4 Reviews'. Metacritic. Retrieved 3 June 2016.
  11. ^Whitaker, Jed (10 June 2016). 'Review: Anima: Gate of Memories'. Destructoid. Retrieved 10 June 2016.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Anima_(role-playing_game)&oldid=924322029'

Anima is a tabletop RPG created by Anima Game Studio. Its setting is influenced by Japanese RPGs like Final Fantasy or Suikoden. It combines concepts found in Japanese tradition, like mysticism, onmyojis and some other stuff, like their concept of honor for instance. It also adds bits of medieval western culture to that. And above all that, well, it's a bit of a mess.

Setting[edit]

Anima is set on Ga誰a. Ga誰a is a world where the Spanish Inquisition reigns over a big empire/confederation where countries have some degree of freedom but must still obey the federal/imperial law. The funny part is that you and all of your friends will probably be considered heretics (well, if you actually tried to make a decent character at least), because you use stuff like Magic, Ki, or psychic powers, all of which are things that the inquisition frowns upon, unless they are used by Inquisition approved people in Inquisition approved ways. So normally, at the beginning you'll have to side with them, unless you want to be burned or otherwise executed. Don't worry though, you can (and probably will) betray them soon enough.

Inside this confederation are different countries all with their own caracteristics, like the science country, the commerce country, the thief country, the horse country, and other countries all defined by a single trait that makes absolutely no sense, because people and ideas move, and a scientist can be employed, in order to not stay in the stone age for example.

There is also an oriental empire that still uses slaves, and Norse barbarians living in frozen wastelands and swamps.

All of this is mainly populated by humans. There are also supernatural races, but they tend to stay by themselves, since, you know, the Inquisition doesn't really like them all that much, and humans in general fear them, and, as they're bound to do with things they fear, they either flee or attack them.

System[edit]

And now, we get to why this game is a mess. Be it the player characters or the adversaries they might have to face, everything can be optimised to high heavens. Magic might be a bit more tame in most cases, but don't you worry, it can be optimised too.

The game uses a d100 roll-over system, with explosive dice. This means that a random level 1 mook might one-shot you if he's lucky that day. That also means that you might kill a level 10 guy while level 1 if you're lucky with an insta-death spell (because those exist).

Character creation is somewhat messy, but still pretty understandable. From it, though, comes one of the game's main problems: the game allows you to take flaws to take more advantages in turn. This means that you can optimise on that. Another problem is that while you're limited in the proportion of skill points that you can spend in one category, this does not stop players from actually creating extremely specialised characters by spending all of the points they can in a category on a few specific skills. This is further coumpounded by the fact that the game allows you to create your own Ki techniques, or your own creatures if you are a summoner.. With another system that includes flaws to get more points. It gets ridiculous fast. Very fast. By comparison, specialised magic users seem tame and they're STILL COMPLETELY RIDICULOUS. All of that is, of course, if you compare them to the charcters and monsters presented in the book. Your Game Master is, of course, free to create his own antagonists, which might also be ridiculously optimised, and if that's the case, well, whoever fires first wins. Because you see, it's easy to optimise for offense, but harder and less productive to optimise for defense. This means that you can easily get in a stupid arms race with your Game Master, which is not always very fun.

Now, all of that is quite theoretical so let's get into some character concepts that are easily made as level 1 characters. We'll go from least ridiculous to most ridiculous, in increasing order. So, you like magic, huh? Well you're in luck, because in this game, you can access the highest level spells at level 1! That's right, the equivalent of level 9 (or even 10) spells in D&D, right away! This is even more ridiculous in the Arcana Exxet, because while you cannot cast High Magic or Divine Magic right away (thankfully)-that is spells above level 80- , you can cast the level 100 spells in the sub-paths that the Arcana Exxet (a supplement) introduces right away. Enjoy being venerated as a god by everyone in a 4 kilometers radius wherever you go, create a literal death-note, or get free levels (which will then allow you to get even more powerful!), and that's only a few of them.

Now, you might be asking yourself 'how does one top that?'. Well, Anima will surprise you, because it allows you to do that. Easily. One of the ways you can do that is by using psychic powers. You can make an alchemist that can change the composition of any material thing around him. That means he can simply look at you, and bam, you are now a golden statue that he will then sell to make money and buy new cool stuff (unless you get a 100 on your resistance roll). He basically has infinite money. If that seems slightly unbalanced to you, then congratulations, you are still somewhat sane. Also with psychic powers, you can make a character that has enough strength to basically take a mountain and hit you with it. Because you see, there are psychic powers that allow you to better your physical caracteristics. Add a little bit of optimisation and the fact that the effect of said caracteristics is exponential, and that's what you get.

Now, we get to Ki techniques. The problem here is that you can create your own techniques, and thus optimise them in addition to your character, this means that you can create techniques that would be considered completely overpowered by themselves, and then optimise your character to make them even more broken and spam them. The possibilities are almost endless. And you only need your Game Master to accept one to completely steam-roll everything the game can throw at you.

Summoning is the same, except you don't need to buy the custom thing, you build it on the fly. Normally, you'd have to bind it too, to make it obey you, but just take a spell that allows you to teleport, and binding becomes a useless skill. Or you could have a high knowledge on creatures, and only summon things you know won't attack you. Your summoning skill is also the thing that counts to summon Arcana, Deities, and heroes of the past. Except that those don't need to be bound. Another funny thing is banishment. You see, if you critically fail at banishing a creature, then more of the same type are summoned instead. Now, that might seem bad, but if those creatures are sympathetic to your cause, it's actually good. Just summon a type of creature that likes you, and then 'accidentally' summon five more in one turn. Or alternatively you could even do that with creatures that don't like you and then teleport away to safety. Your choice.

And finally, we get to the Pun-Pun of this game. Except that you don't need supplements to build it, just the basic book. There is a Creation spell that allows you to create a creature of your level. There is another one that lets you give it free points to buy new abilities with, and there is an Essence spell that allows you to transfer your soul to this creature. You see where this is going.

So, now, as you can see, it is very easy to optimise for attack, while it is almost impossible to optimise for defence, because of the diversity of attacks that you'll have to withstand, and because of the high difficulty for resisting the attacks. For instance you start with 45 Physical resistance at level 1, and if you optimise to get it as high as you can, you might go as high as 160. The thing is, the difficulty to resist the alchemist's attack, which he makes effortlessly every turn, is 220, which means that at best you can have a 40% chance of surviving the first turn, and then a bit less than 20% chance to survive two turns, etc. And since you optimised for defence, you don't have any tools to stop him from doing it to you at least 4 or 5 turns in a row. Fail once and you're basically dead. And even then, you'd still be defenseless against magic and psychic attacks.. The only real defence you can have is Nemesis, because it has a capacity that negates supernatural effects around you, but even then, you'll need a very high amount of Power to stop some of the characters presented here, which is not possible to do at level 1, so even this is not enough.. And you're again left with the problem that you have no real tool to speak of when it comes to attack when you optimise for this.

Another glaring issue with how the system works is that the level of power it allows is often in conflict with the fluff, unlike in Exalted for instance, where the fluff is adapted to the heights to which the power of a player character can go. For instance, if you only take the standard world of Anima, any of the level 1 characters presented here can easily take over entire cities, beat up unoptimised level 5 characters without too much of a problem, and other fun things. The way this problem is treated is as follows: A shadow organisation kills people when they try to do that kind of shit. Can you beat them? No. Fuck you, you should have known better.

Conclusion[edit]

Anima CAN be fun. You just have to make sure that everyone is on the same wavelength. Everyone should play characters that are around the same power level, except that this is somewhat harder to do than in D&D.

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